This tool was developed as part of my Masters degree in VFX & Technical art at Abertay University, the idea behind this project was to research and develop a tool based on a necessity or issue we found in unreal engine. As a lighting artist, one of my biggest pet peeves when lighting a scene is having to select and configure each lighting source individually, navigating panels of parameters I rarely even modify. Thus, the general lighting tool was born. It allows the user to batch selected light sources by type in each scene, so that each group of lights can be selected afterwards and be modified in conjunction from the widget panel, which contains the main parameters usually used to set up the lighting but with the posibility to easily add or remove parameters to the tool. The tool was developed using C++ to create custom functions for the getting and setting of parameters, light batching, etc. With the main logic connecting these functions having been done in blueprints.
The tool will soon be available on FAB as a downloadable plugin